quick backup
[demo] / src / shader_manager.cc
index 3927969..929d57a 100644 (file)
@@ -30,7 +30,9 @@ Shader *ShaderManager::load_shader(const char *name, SType type)
                sdr = new ShaderGL;
        }
 
-       if(!sdr->load(name, type)) {
+       std::string fname = path.empty() ? std::string(name) : path + "/" + std::string(name);
+
+       if(!sdr->load(fname.c_str(), type)) {
                delete sdr;
                return 0;
        }
@@ -45,4 +47,43 @@ void ShaderManager::delete_shaders()
        for(it=shaders.begin(); it != shaders.end(); it++) {
                delete it->second;
        }
+}
+
+ShaderProgram *ShaderManager::create_shader_program(const char *vname, const char *fname)
+{
+       Shader *vsdr = load_shader(vname, SDR_VERTEX);
+       if(!vsdr)
+               return 0;
+
+       Shader *fsdr = load_shader(fname, SDR_FRAGMENT);
+       if(!fsdr)
+               return 0;
+
+       ShaderProgram *sprog;
+
+       if(use_vulkan) {
+               // TODO
+               return 0;
+       }
+       else {
+               sprog = new ShaderProgramGL;
+       }
+
+       sprog->attach_shader(vsdr);
+       sprog->attach_shader(fsdr);
+       
+       if(!sprog->link()) {
+               delete sprog;
+               return 0;
+       }
+
+       return sprog;
+}
+
+void ShaderManager::set_path(const char *path)
+{
+       if(!path)
+               this->path.clear();
+       else
+               this->path = std::string(path);
 }
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