#ifndef RENDERER_H_
#define RENDERER_H_
-class Camera;
+class OrbitCamera;
class Object;
class Scene;
class ShaderProgram;
class Renderer {
protected:
+ int diff_loc;
+ int spec_loc;
+ int shin_loc;
+ int mmviewproj_loc;
+ int mview_loc;
+
ShaderProgram *sprog;
virtual void draw_object(Object *object) const;
public:
Scene *scene;
- Camera *camera;
+ OrbitCamera *camera;
Renderer();
virtual ~Renderer();