- if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
- fprintf(stderr, "Failed to load debug shaders.\n");
- }
+ // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+ // fprintf(stderr, "Failed to load debug shaders.\n");
+ // }