fixed terrain tiles generation
[demo] / src / renderer.cc
index 2f50d0b..093b71e 100644 (file)
@@ -119,10 +119,9 @@ void Renderer::draw_object(Object *object) const
        Mat4 mview = object->transform * camera->get_view_matrix();
        sprog->set_uniform_matrix(mview_loc, mview);
 
-       object->mesh->update_vertex_data();
        object->mesh->draw();
 
-       /* debug */
+       /* debug
        if(nprog) {
                int loc = nprog->get_uniform_location("mmviewproj");
                if(loc != -1) {
@@ -130,7 +129,7 @@ void Renderer::draw_object(Object *object) const
                }
                nprog->use();
                object->mesh->draw_normals(1.0);
-       }
+       }*/
 
        // if(m->dtex)
        //      m->dtex->unbind();