backup:
[demo] / src / renderer.cc
index 2c9b4c3..0251cb6 100644 (file)
@@ -1,5 +1,14 @@
+#include <GL/glew.h>
+
+#include "global.h"
+
+#include "camera.h"
+#include "mesh.h"
+#include "object.h"
 #include "renderer.h"
+#include "scene.h"
 #include "shader.h"
+#include "shader_manager.h"
 
 Renderer::Renderer()
 {
@@ -8,13 +17,64 @@ Renderer::Renderer()
        sprog = 0;
 }
 
-Renderer::Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera)
+Renderer::~Renderer()
 {
-       this->scene = scene;
-       this->sprog = sprog;
-       this->camera = camera;
 }
 
-Renderer::~Renderer()
+bool Renderer::create()
+{      
+       if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
+               return false;
+       }
+
+       return true;
+}
+
+void Renderer::draw() const
+{
+       if(!camera || !scene)
+               return;
+
+       int mview_loc;
+       if((mview_loc = sprog->get_uniform_location("mview")) != -1) {
+               sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix());
+       }
+
+       int mproj_loc;
+       if((mproj_loc = sprog->get_uniform_location("mproj")) != -1) {
+               sprog->set_uniform_matrix(mproj_loc, mprojection);
+       }
+
+       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+       camera->set_orbit_params(phi, theta, dist);
+
+       for(size_t i=0; i<scene->objects.size(); i++) {
+               draw_object(scene->objects[i]);
+       }
+}
+
+void Renderer::draw_object(Object *object) const
 {
+       Material *m = object->material;
+       /* diffuse */
+       int diff_loc;
+       if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) {
+               sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z);
+       }
+       /* specular */
+       int spec_loc;
+       if((spec_loc = sprog->get_uniform_location("specular")) != -1) {
+               sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z);
+       }
+       /* specular exponent */
+       int shin_loc;
+       if((shin_loc = sprog->get_uniform_location("shininess")) != -1) {
+               sprog->set_uniformf(shin_loc, m->shininess);
+       }
+
+       if (!sprog->link())
+               return;
+
+       sprog->use();
+       object->mesh->draw();
 }
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