Changed the OpenGL part and the GLSL shaders to use UBO and
[demo] / src / opengl / uniforms-gl.h
diff --git a/src/opengl/uniforms-gl.h b/src/opengl/uniforms-gl.h
new file mode 100644 (file)
index 0000000..cfa724e
--- /dev/null
@@ -0,0 +1,21 @@
+#ifndef UNIFORMS_GL_H_
+#define UNIFORMS_GL_H_
+
+#include "uniforms.h"
+
+class UniformBufferGL : public UniformBuffer {
+private:
+       unsigned int ubo;
+
+public:
+       UniformBufferGL();
+       virtual ~UniformBufferGL();
+
+       virtual bool create(int size);
+       virtual void destroy() override;
+
+       virtual void bind(int binding) const override;
+       virtual void update(void *data) override;
+};
+
+#endif // UNIFORMS_GL_H_