some descriptor functions in vkutil - wip
[demo] / src / opengl / uniforms-gl.cc
index c4d82d2..697a004 100644 (file)
@@ -32,8 +32,10 @@ void UniformBufferGL::bind(int binding) const
        glBindBufferBase(GL_UNIFORM_BUFFER, binding, ubo);
 }
 
-void UniformBufferGL::update(void *data)
+bool UniformBufferGL::update(void *data)
 {
        glBindBuffer(GL_UNIFORM_BUFFER, ubo);
        glBufferSubData(GL_UNIFORM_BUFFER, 0, size, data);
+
+       return true;
 }