quick backup - everything is going to be changed on vulkan side.
[demo] / src / opengl / texture-gl.h
index b443f09..748b4e7 100644 (file)
@@ -6,13 +6,15 @@
 class TextureGL : public Texture {
 private:
        unsigned int tex;
+       unsigned int target;
        
        virtual void update() override;
 public:
        TextureGL();
        virtual ~TextureGL();
 
-       virtual void bind() override;
+       virtual void bind(int texture_unit = 0) override;
+       virtual void unbind() override;
 };
 
 #endif // TEXTURE_GL_H_