{
}
-bool RendererGL::load_shader_program(const char *vfname, const char *ffname)
-{
- return true;
-}
-
-void RendererGL::use_shader_program()
-{
-}
-
bool RendererGL::create()
{
return true;
void RendererGL::draw() const
{
+ //TODO
+ /* set state, uniforms */
+ sprog->use();
+ for(size_t i=0; i<scene->objects.size(); i++) {
+ draw_object(scene->objects[i]);
+ }
}
\ No newline at end of file