spec_loc = sprog->get_uniform_location("specular");
shin_loc = sprog->get_uniform_location("shininess");
t_loc = sprog->get_uniform_location("t");
+ fog_loc = sprog->get_uniform_location("fog_density");
/* uniform locations for matrices */
sprog->use();
for(size_t i=0; i<scene->objects.size(); i++) {
+ float t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
+ if (t_loc != -1)
+ sprog->set_uniformf(t_loc, t);
draw_object(scene->objects[i]);
}
-}
-
-void MorphRenderer::draw_object(Object *object) const
-{
- float t = (sin(time_sec) + 1) * 0.5;
-
- if(t_loc != -1)
- sprog->set_uniformf(t_loc, t);
-
- Renderer::draw_object(object);
}
\ No newline at end of file