for(size_t i=0; i<scene->objects.size(); i++) {
mu.t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
mbuf->update(&mu);
- mbuf->bind(MORPHING_UNIFORMS);
+ mbuf->bind(MORPHING_MATRIX_UNIFORMS);
vu.mmod = scene->objects[i]->transform.upper3x3();
vbuf->update(&vu);