static float fog_density;
-static int num_cows = 400;
+static int num_cows = 1;
static float cow_gap = 4;
static Scene *cow_scene;
static MorphRenderer *cow_rend;
return false;
}
- p.xsz = 200;
- p.ysz = 200;
- p.max_height = 30;
- p.xtiles = 40;
- p.ytiles = 40;
+ p.xsz = 20;//200;
+ p.ysz = 20; //200;
+ p.max_height = 3;//30;
+ p.xtiles = 4;//40;
+ p.ytiles = 4;//40;
p.tile_usub = 10;
p.tile_vsub = 10;
p.num_octaves = 3;