void (*gfx_cull_face)(Gfx_cull_face cf);
void (*gfx_reshape)(int width, int height);
void (*gfx_wireframe)(bool enable);
+void (*gfx_swapbuffers)();
+void (*gfx_begin_drawing)();
+void (*gfx_end_drawing)();
bool gfx_init(Gfx_API api)
{
case GFX_GL:
return (char *)"gl_shaders";
case GFX_VK:
- return (char *)"vk_shaders";
+ return (char *)"vk_shaders/spirv";
}
return (char *)"";
}