now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / src / gfxapi.cc
index e9f0f73..f50a317 100644 (file)
@@ -114,9 +114,9 @@ char *gfx_get_shader_path()
 {
        switch(api) {
        case GFX_GL:
-               return (char *)"gl_shaders";
+               return (char *)"shaders";
        case GFX_VK:
-               return (char *)"vk_shaders/spirv";
+               return (char *)"shaders/spirv";
        }
        return (char *)"";
 }