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now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo]
/
src
/
gfxapi.cc
diff --git
a/src/gfxapi.cc
b/src/gfxapi.cc
index
e9f0f73
..
f50a317
100644
(file)
--- a/
src/gfxapi.cc
+++ b/
src/gfxapi.cc
@@
-114,9
+114,9
@@
char *gfx_get_shader_path()
{
switch(api) {
case GFX_GL:
- return (char *)"gl_shaders";
+ return (char *)"shaders";
case GFX_VK:
- return (char *)"vk_shaders/spirv";
+ return (char *)"shaders/spirv";
}
return (char *)"";
}