float phi;
float distance;
+ Vec3 position;
+
public:
OrbitCamera();
virtual ~OrbitCamera();
virtual Mat4 get_view_matrix() const override;
void set_orbit_params(float theta, float phi, float distance);
+ void set_position(float x, float y, float z);
};
Mat4 calc_projection_matrix(float fov_deg, float aspect, float n, float f);