--- /dev/null
+#version 450
+
+#define SKY_MATRIX_UNIFORMS 2
+
+layout(std140, binding = SKY_MATRIX_UNIFORMS) uniform svu {
+ mat4 mviewproj;
+} s;
+
+
+layout(location = 1) in vec3 attr_pos;
+layout(location = 2) in vec3 attr_normal;
+
+out vec3 normal;
+
+void main()
+{
+ gl_Position = s.mviewproj * vec4(attr_pos, 1.0);
+ normal = attr_normal;
+}