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Fixed shaders to be SPIR-V compatible, added a script that converts
[demo]
/
shaders
/
sky.f.glsl
diff --git
a/shaders/sky.f.glsl
b/shaders/sky.f.glsl
index
688da43
..
4ebe72a
100644
(file)
--- a/
shaders/sky.f.glsl
+++ b/
shaders/sky.f.glsl
@@
-2,12
+2,12
@@
layout(binding = 0) uniform samplerCube stex;
layout(binding = 0) uniform samplerCube stex;
-in vec3 normal;
-out vec4 color;
+layout(location = 0) in vec3 normal;
+layout(location = 0) out vec4 color;
void main()
{
void main()
{
- vec4 texel = textureCube(stex, normalize(normal));
+ vec4 texel = texture(stex, normalize(normal));
color.rgb = texel.rgb;
color.a = 1.0;
color.rgb = texel.rgb;
color.a = 1.0;