now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / shaders / debug.v.glsl
diff --git a/shaders/debug.v.glsl b/shaders/debug.v.glsl
new file mode 100644 (file)
index 0000000..8ec32dd
--- /dev/null
@@ -0,0 +1,10 @@
+#version 450
+
+uniform mat4 mmviewproj;
+
+layout(location = 1) in vec3 attr_pos;
+
+void main()
+{
+       gl_Position = mmviewproj * vec4(attr_pos, 1.0);
+}