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now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo]
/
shaders
/
debug.v.glsl
diff --git a/shaders/debug.v.glsl
b/shaders/debug.v.glsl
new file mode 100644
(file)
index 0000000..
8ec32dd
--- /dev/null
+++ b/
shaders/debug.v.glsl
@@ -0,0
+1,10
@@
+#version 450
+
+uniform mat4 mmviewproj;
+
+layout(location = 1) in vec3 attr_pos;
+
+void main()
+{
+ gl_Position = mmviewproj * vec4(attr_pos, 1.0);
+}