now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / shaders / debug.f.glsl
diff --git a/shaders/debug.f.glsl b/shaders/debug.f.glsl
new file mode 100644 (file)
index 0000000..79bdba6
--- /dev/null
@@ -0,0 +1,8 @@
+#version 450
+
+out vec4 color;
+
+void main()
+{
+       color = vec4(1.0, 0.0, 1.0, 1.0);
+}