#version 450
-uniform mat4 mviewproj;
+#define SKY_MATRIX_UNIFORMS 2
+
+layout(std140, binding = SKY_MATRIX_UNIFORMS) uniform svu {
+ mat4 mviewproj;
+} s;
+
layout(location = 1) in vec3 attr_pos;
layout(location = 2) in vec3 attr_normal;
void main()
{
- gl_Position = mviewproj * vec4(attr_pos, 1.0);
+ gl_Position = s.mviewproj * vec4(attr_pos, 1.0);
normal = attr_normal;
-}
\ No newline at end of file
+}