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now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo]
/
gl_shaders
/
sky.f.glsl
diff --git
a/gl_shaders/sky.f.glsl
b/gl_shaders/sky.f.glsl
deleted file mode 100644
(file)
index
688da43
..0000000
--- a/
gl_shaders/sky.f.glsl
+++ /dev/null
@@
-1,14
+0,0 @@
-#version 450
-
-layout(binding = 0) uniform samplerCube stex;
-
-in vec3 normal;
-out vec4 color;
-
-void main()
-{
- vec4 texel = textureCube(stex, normalize(normal));
-
- color.rgb = texel.rgb;
- color.a = 1.0;
-}