now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / gl_shaders / sky.f.glsl
diff --git a/gl_shaders/sky.f.glsl b/gl_shaders/sky.f.glsl
deleted file mode 100644 (file)
index 688da43..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 450
-
-layout(binding = 0) uniform samplerCube stex;
-
-in vec3 normal;
-out vec4 color;
-
-void main()
-{
-       vec4 texel = textureCube(stex, normalize(normal));
-
-       color.rgb = texel.rgb;
-       color.a = 1.0;
-}