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now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo]
/
gl_shaders
/
debug.v.glsl
diff --git
a/gl_shaders/debug.v.glsl
b/gl_shaders/debug.v.glsl
deleted file mode 100644
(file)
index
8ec32dd
..0000000
--- a/
gl_shaders/debug.v.glsl
+++ /dev/null
@@
-1,10
+0,0 @@
-#version 450
-
-uniform mat4 mmviewproj;
-
-layout(location = 1) in vec3 attr_pos;
-
-void main()
-{
- gl_Position = mmviewproj * vec4(attr_pos, 1.0);
-}