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winnie
2013-03-06
Eleni Maria...
in progress: added shalloc.h/cc did nothing :p
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2013-03-06
Eleni Maria...
in progress: started a memory allocator, did nothing...
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2013-03-03
Eleni Maria...
fixed fbdev/*.cc to work with malloc
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2013-03-03
Eleni Maria...
changed mouse to use malloc
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2013-03-03
Eleni Maria...
fixed grab win initialization
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2013-03-02
Eleni Hikiko
minor changes in main:p
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2013-02-28
Eleni Maria...
added clipping rectangles
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2013-02-27
Eleni Maria...
fbdev version works with truetype
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2013-02-27
Eleni Maria...
added fonts - works with sdl version
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2013-02-26
Eleni Maria...
fixed focus: get_window_at_pos now searches back to...
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2013-02-25
Eleni Maria...
raise works
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2013-02-25
Eleni Maria...
using 2 windows, focus works
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2013-02-25
Eleni Maria...
fixed mouse events in fb version too
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2013-02-24
Eleni Maria...
fixed mouse events the windows can grab the mouse
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2013-02-24
Eleni Maria...
added second window
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2013-02-24
Eleni Maria...
get dirty
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2013-02-24
Eleni Maria...
fixed win motion bug
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2013-02-24
Eleni Maria...
ioctl doesn't work for my intel
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2013-02-24
Eleni Maria...
*in progress*
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2013-02-24
Eleni Maria...
*in progress*
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2013-02-23
Eleni Maria...
*in progress*
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2013-02-23
Eleni Maria...
*in progress*
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2013-02-23
Eleni Maria...
*in progress*
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2013-02-22
Eleni Maria...
fixed the wrong dragging
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2013-02-22
Eleni Maria...
added SDL backend for easier testing
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2013-02-22
Eleni Maria...
*in progress*
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2013-02-21
Eleni Maria...
*in progress*
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2013-02-20
Eleni Maria...
*in progress*
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2013-02-19
Eleni Maria...
* in progress *
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2013-02-18
Eleni Maria...
*in progress*
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2013-02-18
Eleni Maria...
*in progress*
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2013-02-17
Eleni Maria...
*in progress*
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2013-02-17
Eleni Maria...
*work in progress*
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2013-02-17
Eleni Maria...
*work in progress* quick backup
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2013-02-16
Eleni Maria...
*work in progress*
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2013-02-16
Eleni Maria...
*work in progress*
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2013-02-16
Eleni Maria...
*work in progress*
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2013-02-13
Eleni Maria...
*work in progress*
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2013-02-08
Eleni Maria...
events should have a ptr to windows
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2013-02-03
Eleni Maria...
experiment #1: writing some pixels in the framebuffer...
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