summary |
shortlog | log |
commit |
commitdiff |
tree
first ⋅ prev ⋅ next
Eleni Maria Stea [Wed, 26 Jul 2017 10:47:25 +0000 (13:47 +0300)]
getting uniform locations once, at the renderer creation, not everytime
we draw
Eleni Maria Stea [Wed, 26 Jul 2017 10:22:00 +0000 (13:22 +0300)]
quick backup
* fixed rendering, shaders, models on blender (they lacked materials)
rendering works but needs fixes (eg remove the get_uniform_location from
draw etc :p)
Eleni Maria Stea [Tue, 25 Jul 2017 14:34:45 +0000 (17:34 +0300)]
quick backup
+added the default shader files
Eleni Maria Stea [Tue, 25 Jul 2017 11:08:28 +0000 (14:08 +0300)]
backup:
- removed renderer-gl (since mesh, shader, shaderprogram have their own
gl backends atm we can just call draw)
- added uniforms, camera, draw, matrices
Eleni Maria Stea [Mon, 24 Jul 2017 16:50:14 +0000 (19:50 +0300)]
quick backup
Eleni Maria Stea [Mon, 24 Jul 2017 14:51:57 +0000 (17:51 +0300)]
fixed mesh bugs
Eleni Maria Stea [Mon, 17 Jul 2017 10:55:24 +0000 (13:55 +0300)]
fixed indentation :p
Eleni Maria Stea [Mon, 17 Jul 2017 07:51:46 +0000 (10:51 +0300)]
backup of where I was last week (nothing added)
Eleni Maria Stea [Sun, 16 Jul 2017 15:26:22 +0000 (18:26 +0300)]
fixed shader manager, added it
Eleni Maria Stea [Sun, 16 Jul 2017 12:40:53 +0000 (15:40 +0300)]
quick backup:
- camera
- state manager
- shaders
- renderer
- mesh drawing functions
missing: renderer drawing functions, renderers for our meshes
Eleni Maria Stea [Fri, 14 Jul 2017 08:52:29 +0000 (11:52 +0300)]
quick backup of the renderer - things missing
Eleni Maria Stea [Wed, 12 Jul 2017 15:35:01 +0000 (18:35 +0300)]
quick backup of changes:
mouse handling, camera, shaderprog etc
Eleni Maria Stea [Wed, 12 Jul 2017 15:26:16 +0000 (18:26 +0300)]
Revert "backup some changes:"
This reverts commit
f906c6d5d6b93dcc4c0f3d54e679cf86c829b91e.
Eleni Maria Stea [Wed, 12 Jul 2017 15:20:57 +0000 (18:20 +0300)]
backup some changes:
- camera class
- mouse/motion glfw callbacks
Eleni Maria Stea [Wed, 12 Jul 2017 08:46:05 +0000 (11:46 +0300)]
backup (realized that the shader files weren't added to git)
Eleni Maria Stea [Tue, 11 Jul 2017 07:20:12 +0000 (10:20 +0300)]
quick backup of the finished scene loader before I submit other parts
changes
*Note: I made a change to simplify the recursive create_object function.
Since most nodes contain only one mesh, there's no point to iterate
through meshes, we just choose the first one available.
Also: despite the fact that our 3d model is flat (no node hierarchy) we
calculate its modelling transformation recursively (as a product of its
local transform with the accumulative transformation of its parent
nodes), this way we can safely replace the models anytime.
Eleni Maria Stea [Mon, 10 Jul 2017 16:05:31 +0000 (19:05 +0300)]
assign mesh, material to objects
Eleni Maria Stea [Mon, 3 Jul 2017 10:31:39 +0000 (13:31 +0300)]
submodules:
https://github.com/jtsiomb/libimago.git
https://github.com/jtsiomb/gph-math.git
were added.
Eleni Maria Stea [Mon, 3 Jul 2017 10:29:16 +0000 (13:29 +0300)]
added astyle.sh
Eleni Maria Stea [Mon, 3 Jul 2017 08:33:22 +0000 (11:33 +0300)]
fixed diagram
Eleni Maria Stea [Mon, 3 Jul 2017 08:30:57 +0000 (11:30 +0300)]
notes on the design - will be updated
Eleni Maria Stea [Mon, 3 Jul 2017 07:45:07 +0000 (10:45 +0300)]
first git commit: scene, object, mesh, texture, shader, material etc
started opengl backend + stub vk backend