X-Git-Url: https://eleni.mutantstargoat.com/git/?a=blobdiff_plain;f=src%2Frenderer.cc;h=380cf69ee2b5e0a35903c49cb1ef231a37620a47;hb=0d3454cbd5e803b8dea601110d403cd5563df9be;hp=2f50d0b6eabebc36f2fb76907c349d7ede9081cf;hpb=243eb502c5dc70e586a9e81815234069bf623480;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 2f50d0b..380cf69 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -14,6 +14,8 @@ #include "shader_manager.h" #include "texture.h" +#undef DRAW_NORMALS + /* skybox */ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ @@ -47,32 +49,14 @@ bool Renderer::create() /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); - return false; - } - - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); - return false; - } - - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); - return false; - } + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); /* uniform locations for matrices */ - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); - return false; - } - - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); - return false; - } + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); return true; } @@ -102,9 +86,14 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); /* texture */ @@ -114,15 +103,17 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for matrices */ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); - object->mesh->update_vertex_data(); object->mesh->draw(); - /* debug */ + // debug +#ifdef DRAW_NORMALS if(nprog) { int loc = nprog->get_uniform_location("mmviewproj"); if(loc != -1) { @@ -131,9 +122,7 @@ void Renderer::draw_object(Object *object) const nprog->use(); object->mesh->draw_normals(1.0); } - - // if(m->dtex) - // m->dtex->unbind(); +#endif } void Renderer::set_sky_tex(Texture *stex)