X-Git-Url: https://eleni.mutantstargoat.com/git/?a=blobdiff_plain;f=gl_shaders%2Fdefault.f.glsl;h=ad4b77ac2731e7ab3e669ebf2673c4e4386d6f8e;hb=73b9db25a6deff93da45f3c45290ca8a56fefed3;hp=98cf032592d0457f40b977eebe4bfead9e4b0fda;hpb=243eb502c5dc70e586a9e81815234069bf623480;p=demo diff --git a/gl_shaders/default.f.glsl b/gl_shaders/default.f.glsl index 98cf032..ad4b77a 100644 --- a/gl_shaders/default.f.glsl +++ b/gl_shaders/default.f.glsl @@ -1,21 +1,29 @@ #version 450 uniform sampler2D tex; +uniform samplerCube dstex; uniform vec4 diffuse; uniform vec4 specular; uniform float shininess; varying vec3 pos; -varying vec3 normal; -varying vec3 ldir; +// varying vec3 normal; +// varying vec3 ldir; varying vec2 tex_coord; +varying vec3 world_normal; + +// const float fog_density = 0.005; +uniform float fog_density; +const vec3 sky_color = vec3(0.35, 0.5, 0.65); out vec4 color; void main() { - vec3 p = normalize(pos); + vec4 itexel = textureCube(dstex, normalize(world_normal)); + +/* vec3 p = normalize(pos); // view space dir vec3 n = normalize(normal); vec3 l = normalize(ldir); @@ -23,10 +31,16 @@ void main() vec3 vdir = normalize(-p); float cdiff = max(dot(l, n), 0.0); - float cspec = pow(max(dot(r, vdir), 0.0), shininess); + float cspec = pow(max(dot(r, vdir), 0.0), shininess); */ + + float dist = -pos.z; + float fog = clamp(exp(-fog_density * dist), 0.0, 1.0); vec4 texel = texture2D(tex, tex_coord); - //color.xyz = diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec; - color.xyz = diffuse.xyz * cdiff + specular.xyz * cspec; + + // vec3 object_color = (diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec) * itexel.xyz; + vec3 object_color = diffuse.xyz * texel.xyz * itexel.xyz; + + color.xyz = mix(sky_color, object_color, fog); color.w = 1.0; }