#include <GL/glew.h>
+#include <GLFW/glfw3.h>
#include <stdio.h>
#include "gfxapi.h"
static void viewport(int x, int y, int width, int height);
static void zbuffer(bool enable);
static void cull_face(Gfx_cull_face cf);
+static void reshape(int width, int height) {}
+static void wireframe(bool enable);
bool init_opengl()
{
gfx_viewport = viewport;
gfx_zbuffer = zbuffer;
gfx_cull_face = cull_face;
+ gfx_reshape = reshape;
+ gfx_wireframe = wireframe;
+ // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
return true;
}
glCullFace(GL_BACK);
break;
}
-}
\ No newline at end of file
+}
+
+static void wireframe(bool enabled)
+{
+ if(enabled)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+}