+ /* default pipeline resources */
+
+ default_vs_ub = gfx_create_uniform_buffer();
+ int data_size = sizeof default_vs_uniforms;
+ if(!default_vs_ub->create(data_size)) {
+ fprintf(stderr, "Failed to create the default VS uniform buffer.\n");
+ return false;
+ }
+ ResourceVK default_vs_res;
+ if(!default_vs_res.create_ds_layout(MATRIX_UNIFORMS,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ VK_SHADER_STAGE_VERTEX_BIT, 0)) {
+ fprintf(stderr, "Failed to create the ds layout for the default vs uniform buffer.\n");
+ return false;
+ }
+ default_vs_res.size = data_size;
+ default_resources.push_back(default_vs_res);
+
+ default_fs_ub = gfx_create_uniform_buffer();
+ if(!default_fs_ub->create(sizeof default_fs_uniforms)) {
+ fprintf(stderr, "Failed to create the default FS uniform buffer.\n");
+ return false;
+ }
+ ResourceVK default_fs_res;
+ if(!default_fs_res.create_ds_layout(SHADING_UNIFORMS,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ VK_SHADER_STAGE_FRAGMENT_BIT, 0)) {
+ fprintf(stderr, "Failed to create the ds layout for the default VS uniform buffer.\n");