#include <SDL/SDL.h>
#include "mouse.h"
+#include "shalloc.h"
#include "window.h"
#include "wm.h"
extern SDL_Event sdl_event;
-static int pointer_x, pointer_y;
-static int bnstate;
+struct Mouse {
+ int pointer_x;
+ int pointer_y;
+ int bnstate;
+};
+
+static Mouse *mouse;
bool init_mouse()
{
+ if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
+ return false;
+ }
return true;
}
void destroy_mouse()
{
+ sh_free(mouse);
}
void set_mouse_bounds(const Rect &rect)
Window *win;
if(!(win = wm->get_grab_window())) {
- win = wm->get_window_at_pos(pointer_x, pointer_y);
+ win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y);
if(win) {
wm->set_focused_window(win);
}
switch(sdl_event.type) {
case SDL_MOUSEMOTION:
- pointer_x = sdl_event.motion.x;
- pointer_y = sdl_event.motion.y;
+ mouse->pointer_x = sdl_event.motion.x;
+ mouse->pointer_y = sdl_event.motion.y;
if(win && (motion_callback = win->get_mouse_motion_callback())) {
Rect rect = win->get_absolute_rect();
- motion_callback(win, pointer_x - rect.x, pointer_y - rect.y);
+ motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
}
break;
case SDL_MOUSEBUTTONDOWN:
bn = sdl_event.button.button - SDL_BUTTON_LEFT;
if(sdl_event.button.state == SDL_PRESSED) {
- bnstate |= 1 << bn;
+ mouse->bnstate |= 1 << bn;
}
else {
- bnstate &= ~(1 << bn);
+ mouse->bnstate &= ~(1 << bn);
}
if(win && (button_callback = win->get_mouse_button_callback())) {
Rect rect = win->get_absolute_rect();
- button_callback(win, bn, sdl_event.button.state, pointer_x - rect.x, pointer_y - rect.y);
+ button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
}
}
}
void get_pointer_pos(int *x, int *y)
{
- *x = pointer_x;
- *y = pointer_y;
+ *x = mouse->pointer_x;
+ *y = mouse->pointer_y;
}
int get_button_state()
{
- return bnstate;
+ return mouse->bnstate;
}
int get_button(int bn)
if(bn < 0 || bn >= 3) {
return 0;
}
- return (bnstate & (1 << bn)) != 0;
+ return (mouse->bnstate & (1 << bn)) != 0;
}
#endif // WINNIE_SDL