#include <SDL/SDL.h>
#include "mouse.h"
+#include "shalloc.h"
#include "window.h"
#include "wm.h"
bool init_mouse()
{
- if(!(mouse = (Mouse*)malloc(sizeof *mouse))) {
+ if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
return false;
}
return true;
void destroy_mouse()
{
- free(mouse);
+ sh_free(mouse);
}
void set_mouse_bounds(const Rect &rect)