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[demo]
/
src
/
texture.h
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#ifndef TEXTURE_H_
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#define TEXTURE_H_
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#include <string>
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#include <vector>
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#include "image.h"
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class Texture {
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private:
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virtual void update() = 0;
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protected:
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std::vector<Image> images;
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public:
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std::string name;
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Texture();
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virtual ~Texture();
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virtual bool load(const char *fname);
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virtual bool load_cubemap(const char *fname);
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virtual bool is_cubemap() const;
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virtual void bind() = 0;
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virtual void unbind() = 0;
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};
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#endif // TEXTURE_H_