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backup some changes:
[demo]
/
src
/
texture.cc
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#include "imago2.h"
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#include "texture.h"
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Texture::Texture()
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{
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w = 0;
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h = 0;
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pixels = 0;
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}
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Texture::~Texture()
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{
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img_free_pixels(pixels);
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}
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bool Texture::load(const char *fname)
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{
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if(!(pixels = (unsigned char *)img_load_pixels(fname, &w, &h))) {
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fprintf(stderr, "Failed to load pixels from file: %s.\n", fname);
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return false;
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}
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update();
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return true;
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}