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HEAD
support for floating point images => needed for skybox
[demo]
/
src
/
renderer.h
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#ifndef RENDERER_H_
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#define RENDERER_H_
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class OrbitCamera;
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class Object;
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class Scene;
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class ShaderProgram;
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class Renderer {
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protected:
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int diff_loc;
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int spec_loc;
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int shin_loc;
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int mmviewproj_loc;
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int mview_loc;
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Texture *skytex, *dskytex;
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ShaderProgram *sprog;
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virtual void draw_object(Object *object) const;
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public:
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Scene *scene;
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OrbitCamera *camera;
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Renderer();
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virtual ~Renderer();
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virtual bool create();
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virtual void draw() const;
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virtual void set_sky_tex(Texture *stex);
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virtual void set_diffuse_sky_tex(Texture *dstex);
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};
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#endif // RENDERER_H_