1 # example GLIAR configuration that emulates the lenovo T430 GPU
2 # copyright: Canonical Ltd, 2013
3 # author: Eleni Maria Stea <elene.mst@gmail.com>
6 # Copy this file to ~/.gliar.conf or to gliar.conf in the
7 # libgliar directory. Then run:
8 # gliar <opengl_program_name>
12 Intel Open Source Technology Center
15 Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
35 GL_EXT_compiled_vertex_array
39 GL_ARB_point_parameters
40 GL_EXT_draw_range_elements
42 GL_EXT_point_parameters
44 GL_EXT_separate_specular_color
45 GL_EXT_texture_edge_clamp
46 GL_SGIS_generate_mipmap
47 GL_SGIS_texture_border_clamp
48 GL_SGIS_texture_edge_clamp
50 GL_ARB_framebuffer_sRGB
52 GL_EXT_framebuffer_sRGB
53 GL_IBM_multimode_draw_arrays
54 GL_IBM_texture_mirrored_repeat
55 GL_3DFX_texture_compression_FXT1
56 GL_ARB_texture_cube_map
57 GL_ARB_texture_env_add
58 GL_ARB_transpose_matrix
59 GL_EXT_blend_func_separate
61 GL_EXT_multi_draw_arrays
62 GL_EXT_secondary_color
63 GL_EXT_texture_env_add
64 GL_EXT_texture_filter_anisotropic
65 GL_EXT_texture_lod_bias
66 GL_INGR_blend_func_separate
68 GL_NV_light_max_exponent
69 GL_NV_texgen_reflection
70 GL_NV_texture_env_combine4
72 GL_SUN_multi_draw_arrays
73 GL_ARB_texture_border_clamp
74 GL_ARB_texture_compression
75 GL_EXT_framebuffer_object
76 GL_EXT_texture_compression_s3tc
77 GL_EXT_texture_env_combine
78 GL_EXT_texture_env_dot3
80 GL_NV_packed_depth_stencil
81 GL_NV_texture_rectangle
84 GL_ARB_occlusion_query
86 GL_ARB_texture_env_combine
87 GL_ARB_texture_env_crossbar
88 GL_ARB_texture_env_dot3
89 GL_ARB_texture_mirrored_repeat
92 GL_EXT_stencil_two_side
93 GL_EXT_texture_cube_map
95 GL_NV_vertex_program1_1
96 GL_APPLE_packed_pixels
97 GL_APPLE_vertex_array_object
99 GL_ARB_fragment_program
100 GL_ARB_fragment_shader
101 GL_ARB_shader_objects
102 GL_ARB_vertex_program
105 GL_ATI_texture_env_combine3
110 GL_MESA_ycbcr_texture
111 GL_NV_primitive_restart
113 GL_ARB_fragment_program_shadow
114 GL_ARB_half_float_pixel
115 GL_ARB_occlusion_query2
117 GL_ARB_shading_language_100
119 GL_ARB_texture_non_power_of_two
120 GL_ARB_vertex_buffer_object
121 GL_ATI_blend_equation_separate
122 GL_EXT_blend_equation_separate
124 GL_ARB_color_buffer_float
125 GL_ARB_pixel_buffer_object
126 GL_ARB_texture_compression_rgtc
128 GL_ARB_texture_rectangle
130 GL_EXT_pixel_buffer_object
131 GL_EXT_texture_compression_dxt1
132 GL_EXT_texture_compression_rgtc
133 GL_EXT_texture_rectangle
135 GL_EXT_texture_shared_exponent
136 GL_ARB_framebuffer_object
137 GL_EXT_framebuffer_blit
138 GL_EXT_framebuffer_multisample
139 GL_EXT_packed_depth_stencil
140 GL_APPLE_object_purgeable
141 GL_ARB_vertex_array_object
142 GL_ATI_separate_stencil
144 GL_EXT_draw_instanced
145 GL_EXT_gpu_program_parameters
147 GL_EXT_texture_integer
148 GL_EXT_texture_sRGB_decode
151 GL_MESA_texture_array
153 GL_ARB_depth_buffer_float
154 GL_ARB_draw_instanced
155 GL_ARB_half_float_vertex
156 GL_ARB_instanced_arrays
157 GL_ARB_map_buffer_range
159 GL_ARB_texture_swizzle
160 GL_ARB_vertex_array_bgra
161 GL_EXT_separate_shader_objects
162 GL_EXT_texture_swizzle
163 GL_EXT_vertex_array_bgra
164 GL_NV_conditional_render
165 GL_AMD_draw_buffers_blend
166 GL_ARB_ES2_compatibility
167 GL_ARB_blend_func_extended
169 GL_ARB_draw_buffers_blend
170 GL_ARB_draw_elements_base_vertex
171 GL_ARB_explicit_attrib_location
172 GL_ARB_fragment_coord_conventions
173 GL_ARB_provoking_vertex
174 GL_ARB_sampler_objects
175 GL_ARB_seamless_cube_map
176 GL_ARB_shader_texture_lod
177 GL_ARB_texture_rgb10_a2ui
178 GL_ARB_uniform_buffer_object
179 GL_EXT_provoking_vertex
181 GL_MESA_texture_signed_rgba
183 GL_ARB_shader_bit_encoding
185 GL_ARB_texture_storage
186 GL_EXT_transform_feedback
187 GL_ARB_invalidate_subdata