Bump mapping with normal maps on ellipsoid planets.
The code was implemented in C++ and OpenGL using GLSL shaders
and the Qt Framework and it requires a shader model 3.0 capable graphics hardware. The development
branch is on
launchpad.
The cloud color, velocity, darkness, sharpness and scaling are parameters
and can be
modified through Stellarium configuration file (ssystem.ini) to look more real!!